
We have been looking at Daz Studio for a few years and was thinking of going with the Genesis 2 system but jumped on it with the introduction of Genesis 3 which seems to be a lot more flexible.

If that ends up being an easy task then this could just be a fantastic way to get some characters put together.Įdit: I have absolutely nothing to do with the DAZ studio development team. My only question remaining is if it would be easy to rig these characters to the base skeleton on the UE4 third person model. I mean, who knows, if you are working on a project where it wont have lots and lots of characters on screen then why not just use a full quality 3d model? Could save a lot of time and effort. I dont really have any assets in my library but what I do have isn’t even remotely up to date. Its just too **** easy to make just about any kind of character export it. Well, kind of.Īnyway I just messed around for a little bit and find that its remarkably easy to export from DAZ to UE4 and even include the base pass for the character materials. Maybe one or two generations over the level of quality you see in something like Witcher 3. The issue is that the models are super high quality.

Well it has a fairly large database of character clothing and models to mess with. Its been around for a very long time and I have messed with it to see what makes it tick from time to time.

Its really fexible if you think about it as a character creation tool. Daz studio is 3d package for posing and rendering 3d models.
